The final title in Halo: The Master Chief Collection is coming to your PC in November 17th. 343 Industries will finally be adding the final game that’s been part of the collection since its debut release in the Xbox family six years ago. As all other games in the PC version, this one will feature improved graphics, support for multiple resolutions and aspect ratios, as well as increased FPS limits. The game is available standalone for $10, or as part of The Master Chief Collection which retails for $39 (and includes Halo Reach, Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, Halo 3: ODST, and now Halo 4). You can also get the game through Xbox Game Pass, of course – whether the all-inclusive version or the PC-only one.
If you clicked through, here’s a short love letter to Halo 4 from this writer: I am a Halo fan (but not a fanboy). Halo 4 is a game best experienced after playing the other mainline Halo games, due to its heavy story-centric nature. Some of the most emotional parts of the game come from the idea of players having bonded with the franchise over the years; it is, for my money, the best narrative in a Halo game ever (even counting with the excellent Halo 2).
Halo 4’s attention to graphics, audio, and storytelling deliver the most rewarding narrative-focused Halo. It is the franchise’s release that’s closest to a space opera, and it broke ground in the Halo universe (which counts with an extended narrative through more than thirty books, comics, one animated anthology series and two live-action series). Halo has been with me since I was ten years old, and it has given me some of my most cherished memories in gaming (Halo 5: Guardians notwithstanding). Go forth, Spartans, and find the true story behind humanity’s conflict. I’ll see you on Requiem.