FSR 2.2 improves handling of the ghosting, especially on fast-moving objects … now that we have a plugin for Unreal Engine, games will look even better for sure!
Taken from Videocardz … Around two weeks ago, AMD released a source code for its FSR 2.2 upscaling technology. The latest version has been available for at least two months now with games such as Forza Horizon 5, but AMD needed more time to prepare the documentation and test the plugins for broader use. With the just released Unreal Engine FSR 2.2 plugin, more game developers will be able to add the latest version of FSR with a few clicks.
The FSR 2.2 improves handling of the ghosting, especially on fast-moving objects. According to AMD, the 2.2 also has improvements to reduce fizzing artefacts during disoclusions (it is where a previously occluded object becomes visible). Overall, the 2.2 is an important upgrade and milestone for before the company shifts its focus to FSR 3 later this year.
AMD announced that over 250 games are now confirmed to feature either FSR 1 or FSR 2. This number includes existing and upcoming games. From this number 110 titles are to support FSR 2. The Unreal Engine plugin will of course speed-up the adoption process, but this is primarily targeted at indie game developers without direct support from AMD.