Taken from TPU … Square Enix has released the new Patch 1.1 for its Forspoken game, improving both the performance and graphics details in some segments of the game, and fixing some of the bugs. According to the patch notes, the new Patch 1.1 brings several performance optimizations to the game, and while the actual performance will vary depending on the PC hardware, Square Enix is promising as much as 30 percent improvements in performance. Square Enix says that it managed to reduce processing load in certain areas of the game and certain scenes by up to 70 percent, and has also reduced the VRAM usage, which all add to the performance improvement gain.
The new patch also brings several graphics improvements, bringing brightness and contrast (and HDR) adjustments at the start of the game. It adds some changes to lighting and ambient occlusion, improves the glare filter quality, adjusts the texture and shading for certain objects, and more. Square Enix also fixed the flicker screen issue with AMD Radeon RX 570 or RX 580 graphics cards, and other various minor issues. It also has multiple miscellaneous fixes, and some feature updates.
Here are the full patch notes.
- Technical Issues:
- Fixed an issue where the screen unintentionally flickers when AMD’s Radeon RX570 or RX580 is used. (PC version)
- Fixed an issue where the screen flickers. (Rare issue / PlayStation 5 version)
- Various minor fixes.
- Adjusted the explanatory text and default camera position for the tutorial of the Magic Parkour skill Zip.
- Added an option allowing players to choose to automatically switch to the last-viewed section when accessing a menu.
- Added an option to allow players to choose to automatically point the camera to the targeted enemy when locking on an enemy during charging spells.
- Added an option enabling players to choose to automatically switch the lock-on target to a nearby enemy after defeating a locked-on enemy.
- Added an option that enables players to lock on to off-screen enemies.
- Added an option for players to choose to prevent being staggered by the effects of Frey’s own spells.
- Adjusted some enemy movement and behaviour when taking damage.
- Adjusted Sila’s Magic “Slice” to be unleashed in the direction Frey is facing.
- Adjusted the lighting of certain areas in Cipal.
- Adjusted the camera effects that occur when framing bright objects such as the sun.
- Adjusted the texture and shading for certain objects.
- Adjusted the number of polygons for certain background objects.
- Improved the glare filter quality.
- Updated the menu to display the required memory usage. (PC version)
- Updated the opening sequence to go through the Brightness Settings before starting the game for the first time.
- Removed the VRS entry from the Graphics section of the menu. (PC version)
- *The shader has been optimized to have the Variable Rate Shading (VRS) available for all hardware.
- Updated the DirectX 12 version to 1.606.4 from 1.4.10. (PC version)
- Reduced the processing load in certain areas. (The load has been reduced to approximately 70% in certain scenes.)
- Reduced the VRAM usage. (PC version)
- Minor optimization for certain features.
Source: TPU, Square Enix