“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”
In Star Wars Zero Company, players will embark on a campaign of tactical operations and investigations across the galaxy. Between missions, they will develop a base of operations and gather intelligence through a network of informants to stay one step ahead of Zero Company’s adversaries. Players will have the freedom to create and customize their own squad of recruited operators while getting to know a cast of newly authored Star Wars characters.
Hawks’ appearance and combat class can be fully customized, while recruited operatives can be personalized from a range of original Star Wars character classes and species. Tailor squadmates’ appearances, load-outs, and abilities across a wide variety of character archetypes, including Clone Troopers, astromechs and even a Jedi. While in the field, members of Zero Company will forge bonds between them to unlock powerful combat synergies that can turn the tide of battle. With near-endless possibilities and high-stakes encounters that could change the fate of the galaxy, players will need intense preparation, adept strategy, and the right squad to succeed.
Star Wars Zero Company will be released in 2026 on PC, PlayStation 5 and Xbox Series X|S. Wishlist the game now.
Source: Star Wars